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Server script compile error
Server script compile error












I forget the exact wording, but if you see something like Magnum, LeTigre, or BlueSteel, then the sim you're in is running on RC code. You can check what server version you're on by going to Help > About Second Life > Info tab. See llGetFreeMemory and Memory for more details.Ĭompile and run examples like these to experience the script run-time errors.Before you close this thread, I have a couple long-shot ideas.įirstly, have you tried moving to different simulators and attempting to compile there? Perhaps you're on a release candidate server and have encountered some strange new bug. The script compiles and saves successfully, but when you rez an object containing the script, the script crashes, immediately or while running. You can cause collision by compiling too much script, which produces too much Bytecode.

server script compile error server script compile error

In LSO each script runs inside 16 KiB of memory divided out among Bytecode, Stack, and Heap. The Stack has collided with the Bytecode or the Heap. Script run-time error: Stack-Heap Collision See Error/Math for functions that can generate this. Script run-time error: Lists may not contain listsįloat divided by zero, integer divided by zero, etc. For example, don't return a list of one entry that is the result of a routine that returns no result.

  • 2.2 ERROR : Byte code assembly failed - out of memoryĪ script may stop running, and chat at you the complaint "Script run-time error", followed by another complaint such as:ĭon't speak nonsense.
  • server script compile error

  • 1.4 Script run-time error: Stack-Heap Collision.
  • 1.2 Script run-time error: Lists may not contain lists.













  • Server script compile error